Marric Spellblade

Description:
Level 4 Shade Rogue|Warlock/Assassin
Marric Spellblade
+3
12
Strength
+3
12
Constitution
+6
19
Dexterity
+1
8
Intelligence
+2
10
Wisdom
+6
19
Charisma
HIT POINTS
Total
39
Bloodied
19
Surges
6
Value
9
SAVE MODIFIERS
Description.
+6
Initiative
6
Speed
SKILLS
+11
Acrobatics
+3
Arcana
+8
Athletics
+6
Bluff
+6
Diplomacy
+7
Dungeoneering
+3
Endurance
+2
Heal
+1
History
+2
Insight
+14
Intimidate
+2
Nature
+7
Perception
+1
Religion
+13
Stealth
+6
Streetwise
+11
Thievery
RACE FEATURES
Fragile Mortality
One Less Healing Surge.
Master of Shadows
Race-Specific Utility Power Options after First Level.
Practiced Sneak
Trained in Stealth.
Shadow Origin
Your Origin is Shadow.
Arcana Bonus
Stealth Bonus
Dark Vision
One with Shadow
Gain One with Shadow Utility
CLASS FEATURES
Sneak Attack (Hybrid)
Warlock's Curse (Hybrid)
Warlock's Pact (Hybrid) - Fey
Warlock Will
Shadow Walk
On your turn, if you move 3+ squares from your starting square, gain concealment until end of your next turn.
BACKGROUNDS
Wandering Duelist
+3 Bonus to Intimidate.
Religion
Devotee and Priest of SEHANINE.
Theme - Mercenary
19
Armor Class
14
Fortitude
18
Reflex
18
Will
FEATS
Acolyte of the Veil
You can wield Assassin implements. Once an encounter, you can use Shadow Step. You gain training in Acrobatics.
Cursed Shadow
Gain Shadow Walk. Can use rods as implements.
Pact Blade Manifestation
You gain the ability to make your pact weapon, a physical sign of your alliance with an otherworldly power, appear in your hand.
Benefit: You gain the Pact Weapon warlock class
feature. You gain the at-will attack power associated
with the pact weapon but not the encounter attack
power.
EQUIPMENT
Magic Dagger +1
Orcish ceremonial dagger. Now with 100 percent more Mojo and a modicum of hoodoo.
Mundane Daggers x 3
Mundane Daggers, Goblin Origin, Made of Bone and Obsidian.
Mundane Short Sword - Pact Blade
Curved Runic Blade. Pale RADIANCE and SHADOWS seem to flow and coalesce just beneath the surface of its CRESCENT-shaped surface. Such blades are often carried by DEVOTEES or ORDAINED MEMBERS of the SEHANINE'S TWILIGHT CULTS.
Leather Armor
Battered Suit of Leather armor, an accumulation of parts from various winnings from duels both in the GOBLIN MARKETS and the world of men. Includes a patina encrusted armored left sleeve bearing the crest of the RAVEN QUEEN; likewise a spoil of BLOODY CIRCLES of the GOBLIN MARKETS.
Battered Leather Backpack
Troll Hide!
Bed Roll
Made from yarn composed of the finest Dwarven beard hair collected by adventurous and suicidal goblin pranksters. Smells faintly of Dwarven spirits and mutton.
Sturdy Thieve's Tools
Won in a Game of Cards.
Hempen Rope
50 feet.
Iron Grappling Hook
A Second-Story Man's Best Friend.
Trail Rations
Ten Days.
Flask
Empty.
Oil Flask
Smells of Fragrant Wood and Less Fragrant Dragon Urine.
Healing Potion
Something Special
It's a Secret. A friend made is a sucker earned.
Water Skin
Full.
Flint and Steel
Stand Back! Goblin-made.
Engraved Rod of the Moon
This rod is carved with a night time scene of the place in which it currently exists. The Moon is ever present, yet changes phases with the moon in the heavens.
AT-WILL POWERS
Piercing Strike - Standard
Melee Weapon
+10 vs Reflex
Hit: 1d10+5 (+2d6).
Shadow Claws - Standard
Ranged 10 - Arcane, Cold, Implement, Shadow
+7 vs Reflex
Hit: 1d10 + 5 Cold Damage
Effect: If the target moves during its next turn, it takes 6 cold damage.
One With the Shadow - Standard
Until the end of your next turn you can make Stealth checks to become hidden when you have any cover or concealment. In addition, you make use cover provided by your allies to become or remain hidden.
Icy Skewer
Melee Weapon - Arcane, Cold, Implement
+10 vs AC
Hit: 1d10+5 (+1d6). You gain +2 to defenses against all the target's attacks until the end of your next turn. Can be used as a melee basic attack.
ENCOUNTER POWERS
Shadow Tentacles - Standard
Area 1 Burst within 10 Squares - Each Creatures in Burst
+7 vs Reflex
Cold, Arcane, Implement, Shadow, Zone
Hit: 1d10+5 and target is slowed until end of your next turn.
Low Slash - Minor
Melee Weapon
+10 vs Reflex
Hit: 1d10+5 (+2d6+4) damage, you slide the target 1 square, and the target is slowed until the end of your next turn. If you are flanking the target, the attack does extra damage equal to your charisma modifier (4).
Fleeting Shade - Minor
You gain Invisible until the end of your turn. In addition you gain +5 to Stealth checks until the end of your next turn.
Takedown Strike - No Action
Trigger: You hit an adjacent enemy with an attack.
Effect: That target takes additional damage equal to the ability modifier used by the attack and falls prone.
DAILY POWERS
Armor of Winter's Grasp
Close Burst 1 - Targets each Creature in Burst
Arcane, Cold, Implement
+7 vs Fortitude
Hit: 2d6 + 5 cold damage, and the target is slowed (save ends).
Effect: You gain a +2 power bonus to AC and Fortitude until the end of the encounter.
MONEY
Platinum
0
Gold
30
Silver
9
Copper
7



PARAGON TIER (WIP)

Bio:

Marric Spellblade

Avandra's Gambit MichaelDonElgan